It's been pretty quiet here for a while. Reason is that faszinating things have happened in the meantime! I already told you about >Olli Hinkka's great achievements in mobile-quaking. Meanwhile things have developed to absolute awesomeness. - A guy named Sarge managed to bring >accelerometer support into game!
Check out the video Sarge recorded :
(Video captured from tv-out,
aiming and moving by accelerometer/d-pad control!)
Exactly the same works with MONKEYS of DOOM! Video proof is coming soon...
I myself wasn't lazy, too. I put together the very first MoD-map especially tweaked for mobile combat! Location is set in the legendary "TEMPLE of BOO-BOO" (... because it makes "Outch!" inside). Here are some pictures of the place:
Potsdam, January 22th 2009 - Is this the year of mobiles 'n' monkeys?
Faszinating news, everyone! Mr. >Olli Hinkka has managed to port the idtech3-engine (exactly: the same engine MoD uses) to Symbian OS powered mobile phones! - Well, unfortunately not to ALL Symbian OS powered mobile phones, but at least to some. Read more on >Symbian Freaks and check out >this video!
I did some testing, and - YES! - it works with MONKEYS of DOOM! - Extraordinarily awesome to watch those little freaks coming to life and death on a tiny cellphone screen...
Potsdam, December 21th 2008 - Alpha testers wanted!
s
(click on the images for a larger view)
Here comes the >alpha version of KING-KONG MEMORIAL (1.8MB)*, next map for MONKEYS of DOOM. It's set in former Empire State Building, which now - after those damn monkeys conquered earth - serves as a giant mausoleum for the monkey-invasion's one-ape-vanguard, King-Kong. His dead body is on public display in the right wing of ESB, a giant statue of him fills the left wing (souvenirs may be purchased in one of the next maps...).
Current state:
First I have to admit: The map has become MUCH BIGGER than I wanted it to be. I think that's because there aren't many aspects of smallness when it comes to ESB;-) Can only hope you have pretty potent hardware and pretty much friends (or enemies) to play KING-KONG MEMORIAL...
As I wrote above, this is an alpha release. It's for testing and bugfixing, not for looking good or being great fun to play (although it's not forbidden to already have fun with it;-)
- the layout is very basic and rough
- the current textures are only place-holders
- weapon and item placement is provisional
- the map doesn't have any clipping brushes yet
- the skybox is empty
- it is not tested on any hardware but mine
- I've put in the grappling-hook but don't know if it does more good than bad to the gameplay
Would be really cool if you have hints and tips on how to improve KING-KONG MEMORIAL for me! There's a place for that on >Quake3world.
... Oh, and because christmas is near, I bestow you an extended >MONKEYS of DOOM mod-pack (19MB)**, featuring not only three new weapons but brand-new and extra-evil opponent Mr. O'Rilla!
How to install MONKEYS of DOOM and KING-KONG MEMORIAL :
* Unzip this into your baseq3 directory. There should be a new file, "kingkong_84.pk3". Run Q3A, choose "Multiplayer", press "Create" and look for a map named "kingkong 084" in "Free For All" mode.
** Unzip this file into your "Quake 3 Arena" directory (NOT into baseq3!). You should find a new folder named "MONKEYSofDOOM" which holds "MONKEYSofDOOM_beta3.pk3" and "description.txt".
Run Q3A, open the "MOD"-menue, choose "MONKEYS of DOOM" and hit "LOAD". You may be asked for a CD key, but can ignore that. Back in the main menue, click "MULTIPLAYER", look for a map named "kingkong_84" and have fun!
... the monkeys are still alive and they are angrier than ever! That's maybe because they can't wait to enter the next toon battlefield, set in devastated New York and named "KING KONG MEMORIAL"...
"It happens in early 2009: Armed monkeys wipe mankind from the face of the earth without any forewarning. Only you and a couple of other freaks survived. There's no chance to put your species back on track, but then why not at least piss off as many of the new rulers as possible?
You enter an >orbital burial ground, stuffed with the bodies of your loser friends. Weaponry is provided, so let's kick some furry monkey butt!"
Potsdam, August 29th 2008 - Something BIG is up to come...
Check out the new screenies! - Toon beauties of the highest grade, right?! They are taken from a really cool map named "Floating Stonefaces" by Mr. >sst13, monkeysofdoomified by me.
Release should be in a couple of days when the biggest of bugs are sorted out. So pop in here from time to time!
Potsdam, August 7th 2008 - ACHTUNG, ACHTUNG: My crappy 1&1-mailserver was down (again)!
Hard to say for how long, but if you tried to contact me in the last couple of days, your message may have been lost. So, if I haven't replied: Please >send it again. - Sorry for the inconvinience!
Here it is: The latest opportunity to transfer money from you to me. - Equip yourself with superhip, toonbulletproof and of course womenmagnetic monkey wear! The "shop"-button brings you where you want to be.
And now: Consuuuuume... consuuuuume... consuuuuume... - DO IT!
Potsdam, June 19th 2008 - Head Tracking, Cam Tracking, Panoramic VR!
Posting no news here for over a month doesn't mean I've been lazy. - No, no, not at all! In fact, it wouldn't been much of a news to drop a "MoD is on a good way"-line here once a week. But be sure: MoD is on a good way;-)
- Have you noticed on how many faszinating methods people are working to replace the old mouse/keyboard control? Three of them seem especially interesting to me:
1. Best known is surely >Johnny Lee's Headtracking experiment with the wiimote. The guys from >Hyper TMG even promise to provide a version of Q3 featuring Head Tracking! - Can hardly wait to test that with my monkeys!
2. Even more interesting, but probably not capable of controling a FPS at the moment is ">CamSpace" by CamTrax Technologies. But this is how the future looks like: Control your favourite game (which is MoD of course) with a babana!
3. ... And finally: THE ULTIMATE 'Q3' VIRTUAL REALITY: >HERE
Potsdam, April 10th 2008 - Say "Happy Birthday, Mr. Mummy!"
This nice little fellow is the youngest member in our family. - I bet, you can't wait to blow him to pieces, right?!
... And more good news: The stand-alone version of MONKEYS of DOOM is making pretty good progress! I often predicted a release date here and never kept it. But this time I'm reallyoptimistic that it's gonna be soon;-)
Potsdam, February 28th 2008 - Two month without internet...
... were great! I've never been more productive! Thanks, Deutsche Telekom! - And here comes the result:
1. "Kat1024", one of the smallest but most beautiful maps for Quake3, is cartoonized! - Grab it from the >files section!
A big THANK YOU goes to the author of that map, Mister Ken 'kat' Beyer, of course!
(As always I had no opportunity to test the map on other hardware than mine, so if it's too slow, too dark, too creepy or whatever on yours, >please let me know! I guess, some older machines might have problems with the mirrorpool, so I'm probably gonna release a version without that.)
2. I replaced two more weapons, the grenadethrower and the rocketlauncher. This is how they look like in MONKEYS of DOOM:
qwe
(click on the images to enlarge them)
As soon as they have sound, I'm gonna put them to the files-section, too.
3. From now on all health comes from refreshing alcoholic drinks instead of boring, hard to digest glassballs! Here is a picture of the yummies!
ssdsd
(click on the images to enlarge them)
4. ... Oh, and the armor looks a little different as well!
Potsdam, December 19th 2007 - Here comes the checkered flag...
... for the map-contest! - Time for a big "THANK YOU!" to all who took part!
Over 30 maps have been sent in, most of them great, some fantastic!
Having them all together means the coolest part is next: Putting them through their paces in intense all-night-long hardcore-combat against man, woman and beast!
Potsdam, November 30th 2007 - Something new to fiddle around with...
... is in the >files -section! Satan, Lady Pain and a so far secret weapon, called "Metal-Axe" (yeah, for the headbangers among you), are waiting there for the heaviest, most devilish, filthiest combat imaginable in Quake III Arena!
Potsdam, November 19th 2007 - Ladies and Gentlemen...
... Please give a warm welcome to the cast of MONKEYS of DOOM! - And those are (in alphabetical order):
Affe
Albinia
Axel Rouge
Monsieur Cabernet
Eclipse
Countess Hemoglobia
Karl (Team Red)
Miss Mantis
A fierce Nazi
Lady Pain
Robinson
Rubinie
and Satan himself!
You can't see it, but they are all modelled and animated in finest 3D and ready to fight until their last polygone as soon as MONKEYS of DOOM is out (... which will hopefully be in the not-so-far future...;-)
It seems as if there was a technical problem with my mailserver during the last couple of days! So some of the maps you tried to send in may not have reached me!
Q: I have a great map, but the style doesn't fit with MONKEYS of DOOM at all. Is that a problem?
A: No! Send it in as it is, the cartoonization is my part of the job!
Q: Doesn't it harm id's copyrights to buy/sell this stuff?
A: No, as I'm just looking for maps. No original id-content (textures, models, sounds) is needed, wanted or will be used.
Q: My map is really good, but is it among the best of all time?!
A: "Best of all time" has an invisible ;-) behind itself. "Really good" is - hmm - perfect! Send it in!
Q: Why don't you save the money and make the maps by yourself?
A: Because I'm not a good mapper! And we shouldn't wait with MoD until we're all old and hate videogames.
Q: How do you plan to sell "Monkeys of Doom"?
A: Good question, any idea is welcome! One is to place it on a platform like >Steam, but I have no idea if that is practicable. What I know is, that it should be sold for a fair price (around 10$).
Potsdam, October 23rd 2007 - Some people out there...
... seem to be afraid they could become Nazis with cartoon-Adolf on their screens. - To ensure not to make a Nazi of anybody, that figure is kicked, too!
... This looks somehow different than when you were here last time, right?!
Well, I thought that old, dark pages didn't really fit with the style of the game. So I cartooned them up, and this is what came out. - Hope you like it! (If not: The old sites are still online. The flag with the big monkey to the right leads there...)
For those who look for something new: There will be a stand-alone version of "Monkeys of Doom" in the not-so-far future! The screenshots to the left give you an impression of what's comming up to you.
But back to the website: As you can see, I kicked the "mod-it-yourself" section, cause nobody seemed to use that. The ">about"-chapter got some tune-up, and under ">files" you can download four MoD-style player models for Quake3 to shorten the time until the full game is out.
Last but not least we have the ">play!"-site, as new as empty at the moment. It will contain a list of online-gameservers, ready for you to join cartoon-combat!
Okay, but now enough of the talking.There are some playgrounds of doom waiting to be made...