
October 7th 2007
================================================================
Model Name              : Karl
installation directory  : quake3/baseq3/md3-karl.pk3
Author                  : Wilko
Email Address           : info@monkeysofdoom.org
Website URL			: http://www.monkeysofdoom.org
Model description       : This is one of four player models from the 
				upcoming cartoon-shooter "MONKEYS of DOOM". 

Additional Credits to   : The geniuses at id Software of course!

Thanks to               : Conor O'Kane for inventing that fine cartoon technique!
				... And of course the Polycount crew for providing it!

================================================================
* Play Information *

New Sounds              : NO
CTF Skins               : YES
LODS					: NO


* Construction *
Poly Count              : ???
Vert Count              : ???

Software used           : Old-fashioned 3D Studio MAX V4, Character Studio 2
Known Bugs              : The cartoon technique doubles the polycount, 
				so this model needs pretty potent hardware to work properly.
				Comes without gauntlet-animation, as I'm still 
				working on a weapon to replace that.
Build/Animation time    : Can't remeber exactly, but at least three or four evenings!


* How to use this model *

Unzip the file into your baseq3 folder.

* Copyright / Permissions *

QUAKE III(R) is a registered trademark of id Software, Inc.

Playermodels Robinson, Rubinie, Karl and Affe and weaponmodels Chateau la Frag, 
Affenzerleger, Sonnenstrahler and Tinte are intellectual property of Wilko Winkelmann and 
build for free use in Quake III Arena (-mods) only! All other rights, especially those 
for commercial use, are reserved!




