	* Map and General Information *

Information
================================================================
Title		: little rock (final)
Date		: April 2005
PK3 file	: kat1024.pk3
Filename	: kat1024.bsp
Author		: Ken 'kat' Beyer
Email Address	: info@quake3bits.com (subject 'maps')
Website		: http://www.quake3bits.co.uk
Forum		: http://www.quake3bits.com/forum
Description	: There's something about the night, a battle to the death under a full moon
		:
                       
Additional Credits
	 	: Nates plant pack
		: Multiplant pack (version 3)

Thanks
		: Special thanks to 'Obsidian' for fixing up the Multiplant pack to sort out some nasty shader errors and model problems
		: To the guys at Quake3World.com forums
		: To the guys at MapCenter forums
		: To the guys that offered feedback uring beta tests (to many to list here but you know who you are guys, thanks.!)
		

================================================================

Play Information

Game type	: FFA, Tourney

Players		: 4 players (max recommended)
Bots		: Yes. (aas included - 'optimized')
Weapons		: RocketLauncher, Shotgun, Granade Launcher
Power Ups	: mega health

                        
Remove any previous version if installed. Extract the contents of 'kat1024.zip' into your quake3/baseq3 directory or copy/paste/move 'kat1024.pk3' from WinZip into the baseq3 folder.

Start Quake3Arena or Team Arena, click 'Skermish/Start Server' and either select 'kat1024' from your map list or press 'tilde' (USA) or the key above the 'tab' key (UK) to enter the console and type:

	"/map kat1024" ('/devmap' if you want cheats enabled)




================================================================


Construction

Base		: nothing

Tools		: GTKRadiant 1.4
		: Q3Map2 2.5.16
		: Quake ToolKit
		: Blender3D (terrain and models)
		: Corel Photopaint (textures)

Known Bugs	: none		

Build Time	: 2 months (ish)

Textures used	: Custom and some default

Models		: Custom

Sound		: n/a

Compile machine	
		: Athlon 1.2
		: 768megs RAM, ATI 9600XT

compile Time
		: TOTAL - 30 mins (inc AAS compile)

Brushes		: c.650
Entities	: c.200


===============================================================


Distribution / Copyright / Permissions

NON-COMMERCIAL USE
Feel free to distribute the files AS IS.
Do not edit this text file under pain of a good spanking..!.
Use of included assets for personal projects is permitted providing credit is given for content used. For inclusion in TCs (Total Conversions) or mods (Modifications) please contact the author above.

COMMERCIAL USE
Resale, inclusion or distribution of the included contents is *NOT* permitted without prior written consent.

Copyright  2005 Ken Beyer (info@quake3bits.com - subject 'maps')


Quake III Arena is a registered trademark of id Software, Inc.