Design Concept / >Game Concept / >Credits
The design concept of "Wilko's MONKEYS of DOOM" is older than the game concept. To be precise: The actual shooting-game is more a platform to present a design which I originally created for a 3D point-and-click adventure...
You can inspect the (buggy) building-site of that by clicking >here (you'll be asked to install the "Virtools" plug-in first, which I'm pretty sure will do no harm to your system). But don't expect anything like a story or great interaction! There's one dude strolling around naked and one lying drunken on the ground (also naked). - Where have all the women gone?!
... But back to the design. It's based on two commandments:
1. Have as few lines as possible.
2. Let those lines run parallel as often as possible.
I started like this:

(click on the images to enlarge them)
Can't remeber precisely, but it's most likely that it was drawn in a pub...You can see a triangled shape on the upper left, which comes out as the woman...
... and a more rectangled one on the right which evolved as the dude:

- Looking closer, the beer marks on the paper indicate that this was indeed drawn in a pub;-)

And that's what a 3D-application made out of it!

This is "Affe"...
... in all it's cartooney beauty...
... the skeleton "Karl"...
... still Karl ...

... and the nameless stranger "Bob", not build in 3D yet.

Well, nothing more than that to create a "Wilko's"-style cartoon-combat player model. - Try it out!
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Game Concept / >Credits / >Design Concept
As time goes by and more and more people seem to get bored of fighting and killing senselessly in dark mars dungeons, I found it time to offer them the opportunity to fight and kill senselessly in some brighter, cartoonier places. That was the time I made "Monkey Kombat Arena", a cartoon-modification for Quake3.
Than came a little donut-shaped island for Doom3, inhabited by two pretty aggressive monkeys, after that a "Pac-Man"-ish labyrinth, called "Mgib-Gib's Maze", also for Doom3.
Then the celver guys at >Doom3world.org came up with the idea to take it back to where it started, the Quake3-engine, meanwhile free for use under General Public License (GPL). - Thank you, >id software!
So, no question what'll come next: "MONKEYS of DOOM", the stand-alone game!
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Credits / >Game Concept / >Design Concept
The cast is small...
Wilko
... But a lot of big "THANK YOU"s go to...
id-software again - for providing that great engine!
Connor O' Kane - for inventing the cool cartoon-shading technique used in MoD
6th Venom, Lloyd Markle, Daniel Schimmer, d3xp, Brain Trepaning, BNA!, kat, rich_is_bored, obihb, jizaboz, Rayne, voldemort, BlackArmsShadow, zl1corvette, klonsemann, Manc, rebb, Kristus, Ivan_the_B and all the other helpful people at >Doom3World,
The Happy Friar and everyone at >PlanetQuake,
the >PMods team,
the >800A crew,
everyone at >quake.de
And - most of all- all the other monkey-lovers out there who had fun with this so far!
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